Thursday, 9 July 2026

Hats off to Pixar: somehow, they pulled off Toy Story 5

There were many reasons why I was sceptical (much like the rest of the world) about the very idea of a Toy Story 5 film. The franchise already had two endings: it was clear both from the way Toy Story 3 and Toy Story 4 ended that they were, at the time, expected to close out the story. That made Toy Story 5 an obvious cash grab from a studio spooked by the modest box office numbers of its films based on original ideas. 

What's more, I've never been sold on the original premise of the Toy Story films. Even at their peak – perhaps especially at their peak – I thought their messaging peculiar, bordering on downright harmful. What does Pixar think it's doing, guilt-tripping kids (and nostalgic adults) for abandoning their toys? When in the future the Toy Story characters enter the public domain (by a process I don't fully understand), a horror film version will not be far off. For example, the notion that toys in storage stay sentient while being packed up in the dark is creepy in the extreme.

But would you know it, the creators of Toy Story 5 made a virtue of necessity. It turned out to be a good, solid Pixar flick, better than a lot of nostalgia bait out there and a lot better than it needed to be to draw the crowds. These past months, I've watched more films on the big screen than I usually do, among them Super Mario Galaxy, The Devil Wears Prada 2 and The Mandalorian and Grogu. I had a good time with all three of them, not least Mandalorian and Grogu (yes, it's like a couple of episodes of the TV show squished together, but I like the TV show). They had one thing in common, though: they weren't big on plot. They were clearly "hey, don't you just want to hang out for a time in this world with these characters?" kind of films.

Toy Story 5 could have settled for the same experience, but Pixar chose to aim higher. Maybe the studio has learned something after traumatising a whole generation with the plight of toys neglected by callous youngsters. In the latest two "cash grab" instalments (let's not deny this is why they were made) the Toy Story franchise has tiptoed away from the toys' more selfish motivations (basically "play with me or I'll diiiieee") and instead focuses on their mission to make their kid happy. 

In Toy Story 4, Woody unselfishly struggled to keep Bonnie's favourite toy Forky at her side; in Toy Story 5, Bonnie's remaining toys are more worried by her lack of friends than by the possibility that she could get tired of playing with them. When she gets an iPad-like device called Lilypad, they do feel threatened ("Extinction! Not again" Rex the dinosaur laments), but mostly they're worried about its effect on Bonnie. Jessie, the clear leader of the toys now that Woody's gone away, sees it as her task to find at least one suitable friend for Bonnie, someone she can really connect with. Lilypad blithely gets Bonnie three "friends" online, but they don't seem to be doing her much good.

The whole "tech vs toys" question that's emphasised in the trailers is actually the least interesting part of the film, at least until the message is nuanced by Jessie's reluctant team-up with another girl's "old-tech" toys ("the AA team") and Lilypad's earnest desire to be of use to Bonnie. The best takeaway message-wise from the film, in my view, was its argument for how playing with actual toys stimulates children's imagination. The sequences where Bonnie's or Blaze's (the other girl's) play-time is animated in a particular, colourful manner are a delight. Toy Story 5 acknowledges that playing a simple game on a device can be fun too, though.

For long-time Toy Story viewers, it's a relief when Jessie's old trauma of being given away by her first owner, Emily, is finally overcome by a moving realisation that she did make a difference to Emily. It leads her to a conclusion I wish the Toy Story films could have articulated long ago. When faced with the possibility of Bonnie outgrowing her, post-epiphany Jessie is chill: what's important is that she was there for Bonnie "when it mattered".

It's not a perfect film by any means: what with a few new toys being added to the roster each film, the Toy Story franchise now has bit player overload. Even when the focus is on the children's happiness rather than the toys', the supposed bond between toy and kid can still come across as a little eerie. When Lilypad suspects she does Bonnie more harm than good, she flings herself in a donation box: sweet or a kamikaze move? There are a lot of subplots going on, neither Buzz nor Woody is in any way essential to the plot, and the whole thing's a bit messy, albeit in a fun way.

For my part, I enjoyed this film more than Toy Story 4, and I especially appreciated how we get to become invested in Bonnie and Blaze and root for them to become friends. It was hard to warm to Bonnie in Toy Story 4: sure, she has no obligation to Woody (he's a toy!), but forgetting about him so soon after Andy gave him to her, and after Andy was so reluctant to let him go, did come across as a bit ungrateful. Here, Bonnie is allowed to be a sweet, if insecure, kid, and you're left hoping that the association with the more confident, quirky Blaze will do her all the good in the world. Another film with Bonnie as the toys' owner would give a certain symmetry to the franchise, which could then be divided into two trilogies. I can hardly believe I'm writing this, but I'm ready for Toy Story 6.